Marincess Blue Tang
WATER 4

Marincess Blue Tang

  • Archetype:
  • Marincess

  • ATK:
  • 1500

  • DEF:
  • 1200

  • View:
  • 4396




If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.




 
 
AI Power Analysis
Combo EnablerConfidence: MediumEvaluated Oct 6, 2026
76± 5/ 100
Power Score
Intrinsic 75
Deck 76

Marincess Blue Tang — Power Evaluation

Final Score: 76 ± 5 · Confidence: Medium

  • Intrinsic: 75 · Deck: 76 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Searcher/Tutor, Recovery/Recursion

Why it scores here

Marincess Blue Tang is a mandatory 3-of core enabler in Marincess (100% inclusion across 400 decks), generating resources through two complementary effects: deck thinning on summon and excavation-plus-search as Link material. The single recorded combo produces power index 100 with +5 net card advantage, confirming strong resource generation. However, it contributes zero opponent interaction directly, relying entirely on downstream Link monsters (like Aqua Argonaut) for disruption. Its high score reflects efficient deckbuilding and reliable resource acceleration within the Marincess engine, not ATK/DEF or popularity.

Axis scores

Axis Score Evidence
Accessibility 88 Level 4 WATER Cyberse summoned easily and searchable throughout Marincess; 93.75% of 400 Marincess decks run 3 copies, confirming live availability. (verified)
Combo & Conversion 82 Single recorded combo achieves power index 100 with +5 net card advantage and generates 2 boss monsters plus 2 additional bodies; exact role within that combo is untracked. (observed)
Resource Economy 80 Effect 1 thins deck (send 1 Marincess to GY), Effect 2 excavates 3 and adds 1 Marincess to hand, combining for net-positive refueling especially as Link material; recorded combo confirms +5 advantage generation. (verified + observed)
Effect & Interaction 15 Card text contains zero negation, removal, or opponent interaction; all disruption comes from partner Marincess Link monsters and trap support. (verified)
Material Utility 75 WATER Cyberse Level 4 body designed for WATER Link summons; Effect 2 triggers specifically on use as Link material, providing clean material utility within the archetype. (verified)
Resilience & Flexibility 55 No protection clause or recovery text; effects trigger on summon and material use (immediate benefit), but the body itself is vulnerable to removal before Link material conversion. (verified)
Deck-Building Efficiency 90 Mandatory 3x in 93.75% of Marincess decks with no garnet/brick risk (always triggers an effect); no deck lock, restriction, or redundancy penalty; modest splash into 31 other archetypes (Icejade 7%, Shark 3% etc.). (observed)

Calculation

Weight profile: Pure Combo Enabler. Intrinsic ≈ 75, Deck ≈ 76, Meta = provisional. Modifiers: Generic spillover bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core Marincess enabler with mandatory 3-copy inclusion across all main variants
  • Dual effects provide both deck thinning (search) and resource refueling (excavation-add), triggering immediately on summon and material use
  • Excellent deckbuilding efficiency: no garnet risk, no locks, effects always active
  • Strong observed combo output (power index 100, +5 net card advantage in recorded combo)
  • Splashable as WATER Cyberse Level 4 into 31+ other archetypes

Weaknesses

  • Zero opponent interaction: no negation, removal, or disruption on its own; entirely dependent on partner Link monsters and traps
  • Vulnerable to removal before Link material use, which negates Effect 2 payoff
  • Effect 1 is minor deck thinning (-1 hand advantage, +GY setup only)
  • Limited utility outside Marincess archetype despite appearing in other decks at much lower rates
  • Relies on having a WATER Link monster target available to convert Effect 2 into resource advantage

Counters / choke points

  • Hand traps that negate summon (e.g., Ash Blossom & Joyous Spring) prevent Effect 1 activation
  • Removal before Link summon material use blocks Effect 2
  • Deck searching negation prevents Effect 1 deck send (though it's optional)

Best use

Combo Enabler / Resource Generator. Decks: Marincess, Icejade. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: Level 4 WATER Cyberse with two HOPT effects (summon: send Marincess to GY; Link material: excavate 3, add 1 Marincess, shuffle rest); 100% inclusion in Marincess main variants (400/400 decks in sample); 93.75% run exactly 3 copies; Appears in 32 distinct archetypes including Marincess, Icejade, Shark, Trickstar, and others; Banlist status: Assumed unlimited (no token provided); no restriction across TCG/OCG/MasterDuel/DuelLinks formats
  • Observed: Core Marincess enabler: 99.5% co-deck rate with Sea Angel, 99% with Sea Horse (highest partners); Single recorded combo produces power index 100 with +5 net card advantage and 2 boss monsters; Splash rate drops sharply outside Marincess: Icejade 7%, Shark 3%, Trickstar 2.5%, total 32 archetypes; Recent deck data (latest 2026-09-29) confirms current relevance in active Marincess strategies; Usage statistics show 100% inclusion typical in main Marincess variants across all tracked formats
  • Inferred: Primary role: Combo Enabler (dual effects both trigger immediately on summon or material use, enabling Marincess link climbing sequence); Material utility: WATER Cyberse Level 4 designed for WATER Link summons, triggering additional excavation-search as material; Generic utility: Splashable in WATER and Cyberse-based decks, but Marincess-name lock limits true universality; Deckbuilding cost: Near-zero (no garnet risk, effects always useful, no lock clause)
  • Data gaps: Only 1 combo recorded in evidence (critically thin sample for combo conversion assessment; cannot establish reliable pattern across multiple combos) Combo role tracking shows 0% for all categories (starter, searched, material, payoff, end-board) despite 100% appearance—role system likely failed to categorize it Guide evidence sparse (2 guides only); limited strategic narrative beyond 'core engine piece' No top-card tournament ranking data (top-card status: false); cannot calibrate against competitive metagame performance Exact interaction timing with subsequent Marincess Link monsters not detailed in evidence











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